Raphaël Gilot - Portfolio

In order to make the illustrations in the Level Design documents, I worked with concept artists using my level blockout as a base.
My objective was to make the concept artists understand the role each area is playing in the overall level experience so he could explain it through his drawings to the rest of the team.

Concepts to illustrate Gameplay elements to the team.

Concept that proposes a layout to the Decoration team that is consistent with the gameplay elements.

Concept that defines the Look & Feel of the area and inspires the Decoration team.